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No, we haven't trapped our gentlemen's parts in the cooling fan again. This works extremely well, allowing you to focus on your individual character's attacks, use them as a team and protect your weaker party members all in one fell swoop, which is essential, as the enemy will often try and target your weakest member first. Through your characters' menu system, you can choose your method of attack (which will often depend on the kind of enemy you're fighting). When you enter a battle, your comrades and enemies will form an orderly battle queue in the best - although not very realistic - traditions of turn-based combat.
#The temple run game free download manual#
But it's worth delving into the manual because the combat system is one of the best parts of the game. However, those whose experience of D&D just extends to the Bioware games may feel a little out of their depth. Those who grew up on pen and paper role-playing will find the combat system in The Temple Of Elemental Evil reassuringly familiar. Hardcore D&D fans will get some enjoyment out of TOEE, especially the battles, but lack of information, party interaction and bugs mean that it's a rather unappealing and inaccessible prospect for anyone who doesn't regularly use 12-sided dice. None of these are hugely detrimental to the gameplay, but they do make it feel rather rough around the edges. Matters aren't helped by the multitude of bugs and annoying issues either, such as monsters spawning in walls and dodgy Al path-finding, which can suddenly leave half your group stranded down a comdor. There's a distinct lack of information about the weapons and spells, and it would definitely have benefited from something akin to the 'Recommended' button in Neverwinter Nights. Faithful adoption of the D&D rules is fair enough, but you can't help but feel it's too inaccessible for non D&D fans. However, a great combat system doesn't make a great game and there are plenty of niggles too. Even if you're not used to turnbased combat in an RPG, you'll find that under all the complexity, it works surprisingly well. Fight For Your RightĪlso of note is the excellent combat system (see boxout). Fortunately, this lack of a party atmosphere is eased slightly by a nice-looking isometric engine and a great soundtrack. They also get a bit stroppy when you try to sell their things. The NPCs you encounter in the game are a chatty bunch, right up until they join your party, at which point - save for a few perfunctory comments when entering new levels - they are silent. Your chosen alignment has a bearing on the characters you have access to, both in the initial party creation screen and later on in the game. You start the game with up to five characters, which you can either create yourself or choose from a respectable pre-prepared pool. Generally these villages are good for two things - experience points and bolstering your party numbers. Much of the early part of the game is spent toing and froing between houses, talking to NPCs and slowly accumulating experience points. To begin with you're provided with the usual collection of village quests in which you help out a bunch of useless squabbling locals who couldn't fight their way out of a wet paper bag. There are no big surprises here, and much of the game is taken up by a large dungeon crawl through the titular temple itself. In fact it doesn't have many locations, and the ones it does have could have been taken out of an identikit RPG 'village' or 'dungeon'. Troika Games has had a fare stab at emulating Bioware's winning recipe with The Temple Of Elemental Evil, which uses the new 3.5 edition rule set in a party-based adventure. Although Bioware might have taken a box of standard D&D Victoria sponge and somehow managed to turn it into a triple chocolate fudge cake with their hugely successful Baldur's Gate series, not all developers can bake up an RPG as well as these lads can. All the elements are there for a standard RPG adventure, it just requires the appropriate bindings to take it off the paper and on to the screen. The Dungeons & Dragon world has always provided a lot of shake'n'bake potential for creating computer games.